I suggest to use NVSE because it's the Script Extender for FNV (Fallout New Vegas) between FOSE for FO3 (Fallout 3) Good Day:) Reply Good karma Bad karma +1 vote. Fallout 3 Locate the GECK installer and run the file.; When prompted, be sure that the installation directory for the GECK matches where your retail version of Fallout 3; Fallout: New Vegas Extract the GECK archive and place the files in the Fallout: New Vegas installation directory.; NOTE: If you are using the Steam version of Fallout 3FONV, the proper installation directory should be. Hands off! 4.0.1 for macos. If you want an automated solution, use the standalone tool Merge Plugins by Mator: nexusmods.com/skyrim/mods/69905 It's on the Skyrim Nexus, but it also works for FNV, FO3 and Oblivion. Make sure to thoroughly read and understand the documentation. So I just tried creating a merged mod esp thingy. Jul 29, 2011 FNVPlugin works with Fallout New Vegas ESM/ESP files. You can display the records and merge two plugins to form a new plugin. You can also create an override plugin containing the merged lists from one or more plugins.
Ok so I've recruited the help of Colonel Tannanbaum for my mod, and he is more then happy to help, which is going to help me, I can get more sleep if I need to and focus on other thing's so its nice, but the only issue that is keeping us from working from two separate .esp's is that we're both not versed on the 'merge' function in GECK, especially with reports that its buggy.![Fallout new vegas free download Fallout new vegas free download](https://staticdelivery.nexusmods.com/mods/110/images/thumbnails/69905-6-1450910319.png)
Fallout New Vegas Nexus
Is there an alternate way I can merge the work he has in to mine? Or vice versa? Cause for now he's editing the main .esp and gonna send that back to me, but this way would go much more simple, we can work on separate things at the same time, for now we're just trading off and its not productive.Also I have a question about BSA's because I don't want to have the person who downloads my Mod have like 8 folders they need to keep track of and move around etc, and if they accidentally move or rename something wrong? Right now i have 2mb of extra content, but soon it will start climbing in to the hundreds of MB's with the radio, multiple gun's, armor's, doors etc, so I'd rather have it just look at a BSA rather then tons of folder's, and I am sure there are multiple benefits and drawbacks with using a BSA, but from my perspective right now the pro's ut weigh the con's. So can someone explain to me a few more pro's and con's and help me understand how I would go about utilizing it. :fallout: